MOBILE UI FEEDBACK MECHANISM CONCEPTS
Created for Blindfeed
AUDIENCE: international professionals
GOAL: Simplified, peer performance feedback.
July 23, 18:00 - 19:00
Review of challenge brief, Hooked Model research, concept sketches
July 24, 16:00 - 18:30
Concept UI development, description and online presentation design
July 25, 12:00 - 1:00
Final asset creation, presentation layout and project submission
During a four-hour design process, sketches provided initial feedback mechanism ideation, leading to three simple feedback input concepts promoting positive wording.
Each concept illustrates a very simplified input method based on unique user interactions, creating a consistent input convention. Progress would be automatic upon input confirmation; a simple animation would follow each input confirmation, with subsequent input screens allowing revision of previous answers by swiping left at any time.
CONCEPT 1: LINEAR VOLUME
Concept one allows tap-and-hold vertical swiping to indicate value, releasing the touch point when an appropriate amount of the screen correlates to the desired answer. For example, instead of answering a rating question with a dissatisfied 4/10 fraction, the user could manipulate the screen until 40% filled with colour.
CONCEPT 2: DIAGONAL SLOPE
Concept two Is a variant of Concept 1, involving a similar interaction dynamic, adapted to a diagonal aspect for stylistic variation. The fill volume again reflects the user answer, tap-and-hold swiping the screen to indicate input, releasing contact when satisfied. A percentage indicator was added to provide responsive clarity to users during their input.
CONCEPT 3: HOTSPOTS
Concept 3 conveys tactile input through tapping the four screen corners, or centre, according to predefined values.
These area associations could be:
bottom left = needs improvement
bottom right = okay
middle = good
top left = very good
top right = absolutely outstanding superstar
CONCEPT 4: PRESSURE
Concept 4 involves pressure/time-sensitive tactile input, where a tap represents dissatisfaction and a tap-and-hold dynamic increases the value input. This concept is my preferred concept, and could be further elaborated upon to include frustrated multi-taps, additional fingers device vibrations.
NOTES & ADDITIONAL IDEAS:
After completing the feedback input, these concepts would certainly benefit from an additional input option, allowing users to include a brief text message, emoji, video or voice message elaborating upon specific answers.
Furthermore, an appropriate thank-you could be indicated post-survey, perhaps by unique, randomly-worded congratulations on the feedback that the user has positively contributed.
A comprehensive UX wireframe would also thoroughly augment the impact of this UI concept, providing the clarity of a linear breakdown of screens, transitions, CTA's, behaviours, cycles and input systems. It would also greatly assist in visualising how to accommodate how the Potential User Stories UX could play out, respectively.
Lastly, I chose to use the established BLINDFEED brand colours in my explorations, but perhaps a more neutral or emotion-indicative palette would be appropriate....
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